![]() ![]() “When CONSTRUCT started, Kevin was visualizing characters at 24 frames a second with over $250,000 in hardware behind him. “We’ve come a long way in five years,” said Lon Grohs, Global Head of Creative at Chaos Group. Selection and transformation of objects.Automatic collision and stair/ramp detection.Enhanced camera controls and transitions.With the ability to support multiple RTX GPUs, Chaos Group projects VR frame rates in the near future. Artists simply drag and drop their V-Ray scenes to explore them immediately in real-time – without the complex setup of a game engine.Īt SIGGRAPH 2019, Chaos Group demonstrated the new features through several scenes including a one-billion polygon KitBash3d city designed by Blizzard Entertainment’s Evan Butler and a fully interactive walkthrough of Kevin Margo’s CONSTRUCT construction site, including looping fight animations that were displayed at a minimum of 24 frames per second, using an RTX Studio laptop. ![]() Project Lavina can fully ray trace massive 3D scenes without workarounds or raster graphics. In a newly released video, Chaos Group previews major features coming to Project Lavina, its groundbreaking application for 100% ray tracing in real-time.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |